At any range short of After At any range longer than fifty meters, the Commando will deal thirty damage per bullet, needing four shots to kill. The Commando has a three shot kill range of 45 meters.
Headshots will reduce the number of shots needed to kill by one in almost all engagements. The Commando's damage and range is solid. The Commando has medium penetration power , giving the Commando the ability to do decently when shooting through light surfaces, although thicker surfaces will prove to be too much. The Commando is also one of the few fully automatic assault rifles that is a one shot kill at all ranges in Hardcore game types, making the Commando an extremely lucrative option in that game mode.
The Commando is fully automatic, and has a rate of fire of RPM. It's not strong, it's not weak. The Commando's accuracy leaves a bit to be desired.
The iron sights are very clean, but the recoil per shot is a little larger than most assault rifles. The Commando has recoil values of 60 to the left, 60 to the right, 60 upwards, and 30 downwards.
The Commando will drift upwards with automatic fire, but also wobble from side to side. The Commando has a significantly larger recoil value to the left than many other assault rifles, with only the FN FAL having a stronger recoil value to the left. The Commando's centerspeed doesn't help matters much, with the centerspeed being just average. The RPM helps keep the recoil from getting too out of hand.
The Commando's handling characteristics are average for an assault rifle. The user can Reload Cancel after 1. This reload cancel speed is second only to the M16 among assault rifles. Reloads with the Commando are remarkably quick, softening the need for Sleight of Hand. The Commando has an average magazine capacity of thirty rounds. The user has a starting ammo loadout of ninety rounds.
The Commando has the usual assortment of assault rifle attachments available to it. The Commando doesn't have much need for a Red Dot Sight or Reflex Sight , as the iron sights themselves are quite clean. The ACOG Scope is a terrible attachment choice on the Commando, as the centerspeed is lowered to and the aim down sight time is slowed down to milliseconds, the same speed as the LMGs.
The Infrared Scope is similarly awful, lowering the centerspeed to , heavily increasing idle sway, slowing down the aim down sight time to milliseconds, badly reducing definition on the environment while aiming, and Ghost Pro users may as well be invisible when aiming.
The Infrared Scope should never be used seriously. Extended Mags increases the Commando's magazine capacity to 45 rounds, and makes reloads less common, as more of the starting ammo loadout is put in the weapon to start, and ammo is distributed across only three magazines instead of four. Extended Mags never hurts, but reloads aren't a sore spot on the Commando thanks to its quick reload speeds. Extended Mags' problem is that it has to compete with Dual Mags, which many consider to be better, but Extended Mags is the superior option if using Scavenger, as Dual Mags' advantage of extra ammo is negated in that instance.
Dual Mags makes every other reload faster, and increases the starting ammo loadout to rounds. Dual Mags is easily the strongest attachment option for most assault rifles, and the Commando is certainly no exception.
Deadly at any range, laser-precise, and capable of erasing an enemy in milliseconds with a single three-shot-burst, the M16 is a terrifying force on any battlefield. In the instant case i. The M16 has also been widely adopted by other armed forces around the. In the company sold the design to Colt. The first new weapon, unlocked at tier 15 in the battle pass, is the FARA They use rifles such as the carbine automatic M4A1 5.
Your talking about the M4 Carbine — basically it stands for Military Model 4 carbine. M1 rifle aka Garand. What gun is the commando from Black Ops? Is XM4 the commando? Which attachment reduces recoil the most? What are the best attachments Cold War? What does car 15 stand for? Just use them both in a variety of ways and see which one you like more User Info: raroo Well lets look at the guns actual stats.
They both do Damage, fire at exactly RPM, they're damage decays at 50 Meters and they share the same attachments. However the Galil can hold 5 extra rounds in a magazine, 35 as opposed to the Commando's Also they have different recoil numbers. The Galil's recoil leads it up and to the right after prolonged fire, where as the Commando's recoil is almost completely vertical. It can pull to either side but usually stays center due to its recoil.
The Galil while having 5 more rounds in the magazine, takes much longer to reload, and has a longer add time, so reloads take longer to pull off. It also takes. Also the Galil has the advantage of unlocking 22 levels earlier than the Commando, so if you have both choose based on the above stats. If you plan to prestige alot, the Galil might be a better option. User Info: SinisterBlade. Im srry B01t but im going 2have 2 disagree with you. Both guns are great but the Galil is way better in my opinion.
I have used both to some extent and I dont care whut the stats say you cant hit anything with the commando at a distance.
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