What happens if you rewrite the heretics




















The RPG series even has you decide the fate of some of the alien races you come to know and love. A major decision that the game has you make is whether to rewrite or destroy the geth heretics. The decision occurs at the end of Legion's loyalty mission in the second game and has some major ramifications for Mass Effect 3.

It can certainly cause some conflicting thoughts, so here is everything you need to know about it and whether or not you should make one decision over the other.

Updated on June 26, by Joseph Metz Jr. The decision to rewrite or destroy the geth heretics is one such decision and is only accessible through Legion's loyalty mission in Mass Effect 2.

With the resurge in popularity of the Mass Effect series following the release of the Legendary Edition, we've refreshed this guide. It's important to note that this decision is only open to you if you have Legion as a party member , meaning you can't sell Legion to Cerberus.

You'll have to talk to Legion once the quest opens up, your journal will notify you and so will Kelly. He will tell you that the geth heretics — geth that worship the Reapers and the ones Shepard fought in the first game — are planning to introduce a virus into the geth that will make all of them side with the Reapers.

After this, head to the galaxy map and plot a course to the heretic station. Seeing as how you will be fighting geth in this mission, it is best to bring tech-based characters with you. Good choices for this mission are Tali, Garrus, Miranda, and Kasumi. Once you arrive, Legion will tell you that, on top of destroying the heretics , it is also possible to rewrite the heretics into abandoning the Reapers.

He will try to form a consensus about what to do as the mission progresses. Players that have opted for a more ruthless protagonist, on the other hand, may want to destroy the heretics, as doing so will award Renegade points in Mass Effect. Additionally, Mass Effect players may want to think about how this decision will affect things in Mass Effect 3 , as rewriting the heretics will ultimately make the Geth stronger and destroying them will do just the opposite. Without getting too deeply into spoiler territory, this materialize in 3 as bonuses and penalties to the Geth and Quarian War Assets, with the rewrite boosting the former and the destruction boosting the latter.

It is also worth mentioning that this decision can have an impact on how the Geth and Quarian conflict resolves in the final game in the Mass Effect trilogy. Namely, destroying the heretics puts two points toward unlocking the option to establish peace between the two races. While it is indeed possible to get the requisite five points and gain access to that option without going Renegade in Legion: A House Divided, players that want to both rewrite the heretics and facilitate peace will need to be quite careful with some of their other actions.

Be careful as you enter this room because there are two geth hubs. One ahead to the left in the alcove; the second is in an alcove next to the exit door. You will have to cross the lines to get into cover for this room but focus on the geth ahead of you for now. Quickly cross the line and overload the hub if you can shoot it if you can't , thus activating the geth.

Concentrate fire on the dangerous Geth Hunter to make sure it goes down immediately. Once those geth are down, make sure to take out the other Hunter first so it does not close in, then move to where the other hub is and take out the other geth.

You can also use the window of sorts on the entrance hallway for another good position for the second group. This hallway has some Geth Troopers so use cover and take them out. When the geth fall move to the end of the hallway and grab the med-kit with medi-gel. Move up the ramps to the next room. It is recommended you save before entering this room. This room contains a storage room of sorts and has little cover. Find what you can, usually along the railings on the side you enter from.

There are two Rocket Drones in the center of the room and activate only one at a time. There will be two waves of Troopers and Hunters. Usually the geth would run through the center of the room, but watch out for any that will not go through the center and will go across the sides.

Once you manage to take down the enemies, move around the room and collect any thermal clips to refill on ammo. Move to the door, open it, and go in the hallway. At the other end are some power cells and med-kit with medi-gel, grab them both before moving down the ramps to the next area and deeper into the station.

Save the game before going in. Once in the next room immediately take cover and combat the geth that are already in the room. There is a collection of two Geth Troopers and a Geth Hunter that will cloak once you enter the room. Target the Hunter first and then the Troopers. There is an inactive Rocket Drone in the room that can assist you in this fight.

Once the geth are down the non-Legion squadmate will ask how long the room outside the windows is. Legion responds that the station is over 15 kilometers long and the room likely runs the length of it. Before leaving the room go behind where you entered to bypass a Geth Terminal for a Geth Shield Boost upgrade.

Move through the next door and watch out for the data lines on the floor as you move up through this room with the four massive tanks. Once you emerge in the next room, take cover as there are two more geth hubs in the room, one to your left, and the other to the right.

If you can, take out one of the hubs at a time. Pick one of the hubs to which you can get a clear line of sight and either Overload it or shoot it. Try to take out this first group quickly or at least the Hunter , before the other group of geth emerges from its hub. Now use cover, powers, and whatever else you can do to get the geth to fall the fastest. Note that you can flee back up the ramp you entered from if things get too hot, and if your squadmates fall then reviving them when they are behind the geth will distract them and help you get back into the fight.

Tip: If you have the Shockwave power available it's possible to trigger this fight from the relative safety of the ramp leading into the area by aiming through the walls of the server rooms. If you get the aim right you can destroy one of the geth server hubs from this location which will trigger all of the geth to go active and attack. All of the cloaked Hunters will charge up the ramp at you but you'll have plenty of time and space to see them coming and take them out or hack them while the other geth won't come after you and you can keep retreating up the ramp as needed.

Be sure to order your squadmates to hold position or retreat as needed or they may charge out to their deaths. If you don't have Shockwave available the M Blackstorm 's projectile can damage enemies through walls so if you don't mind spending the ammo firing a shot against the wall of one of the server rooms is another way to trigger the fight without going all the way down the ramp.

Insanity Tip: Spamming the M Avalanche or another heavy weapon at one of the geth hub rooms will let you knock one group of geth out of the fight and still have time to get to cover before the second group emerges. Hitting the group with one or two shield stripping abilities first will help soften them up. The next hallway contains what appears to be a massive server room.

When you pass one of the windows, you can initiate a conversation with Legion. It will explain that the room is a server room, of sorts: the massive computers contain the sum of the collective memories of these geth. Legion takes a good look and reflects on how the heretic geth and the true geth have grown apart.

You can comment on that and ask him about the decision. It will still be unsure and a debate will be raging in the core. Move into the next room and for once, there are no enemies. Take a moment to observe your surroundings and don't activate any of the Rocket Drones yet as you will need them in a few minutes. Note the location of the only two ammo cartridges in the room — these respawn, and you will likely need to return to them from time to time during the upcoming battle.



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