Where to purchase weapons in mass effect 2




















The terminal in the Tech Lab allows Shepard to see all available upgrades and research them using rare minerals. Shepard can increase the power of most weapons available in Mass Effect 2 by purchasing or researching upgrades.

With so many available weapons classes to choose from, and so many potential upgrades, it can be difficult to tell what should be prioritized and what can wait until later in the game when the Normandy has collected more resources.

The Weapon Upgrades section of the Mass Effect 2 upgrade interface include options to improve a weapon's base stats. While increasing damage tends to be a primary focus of Weapon upgrades, each weapon type also has a few upgrades that can increase accuracy, ammo capacity, and penetration of Armor or Barriers. Almost all Weapon Upgrades affect the specified weapon for the entire squad, making them good investments for overall team power and synergy.

Weapon Upgrades will be especially important for combat-heavy classes, like Vanguards and Soldiers, as well as for companions who rely on firepower more than abilities. Here are the best Weapon Upgrades to research first in Mass Effect 2. I have both pistol and rocket launcher, how can I equipment shotgun and assault rifle? Showing 1 - 5 of 5 comments. There are shops on the Citadel and on Omega that sell weapons and upgrades.

Ammunition including Heavy Weapon ammo has to be found in the game as you progress through it. Thoese all "weapon upgrade" no weapons. You can also unlock weapons and upgrades by conducting research in the Normandy's lab need to acquire Mordin Solus. Now, I just get some rocket launchers from Normandy's lab Mordin Solus, but no shotgun and assault rifle. I don't understand that game I have better stop play forget it.

The M Blackstorm is effectively capable of firing a black hole, with the singularity it creates drawing in enemies before explosively collapsing and sending them flying, and this blast is even powerful enough to damage opponents through cover. It does have a very long three second charge time before launching, as well as heavily limited ammo capacity, so is best used to target large groups of enemies in a restricted space so they're unable to escape the blast radius.

The M Grenade Launcher is the first heavy weapon you'll encounter in the campaign, and unsurprisingly its explosive output with splash damage makes it well suited to crowd control when facing groups of enemies.

The grenades it launches travel in a straight line rather than arcing down due to gravity, which means you don't need to account for drop when aiming for targets further away. The Collector Particle Beam generates a focused beam of radiation, which is highly destructive against shields, biotic barriers, and armor.

Although it is very accurate and efficient with ammo, you do need to maintain a continuous line of sight with the enemy you're targeting, which leaves you exposed and is particularly risky on higher difficulty levels. The M Firestorm is a particularly potent close range weapon, capable of delivering a high damage rate to shields, biotic barriers, and armor.

It is highly ammo efficient and can maintain a steady flame blast without pausing to reload, however the fire it creates doesn't really spread between enemies so you'll need to target them individually. The ML Missile Launcher is capable of rapidly firing projectiles, each of which has a seeking ability to acquire enemy targets and home in on them.

You cannot control which opponents the missiles will target, which sometimes makes using this weapon rather unpredictable, however it is particularly effective against tough enemies that move erratically as you can fire multiple rockets in their direction before retreating to cover.

The M Avalanche is a cryo weapon that fires rounds of super-cooled particles, which have a wide blast radius and can freeze any enemies they impact. Not only are frozen opponents briefly incapacitated and taken out of the fight, but other attacks become much more effective against them. Unlike the M Grenade Launcher, the rounds from the Avalanche do arc downwards slightly due to gravity, so take this into account when targeting at a distance. The M Cain is an absolute monster of a weapon, and although its billing as a nuke launcher is technically incorrect as no radiation is involved, the high speed projectile launched creates the signature mushroom cloud upon impact.

The frankly absurd amount of damage it creates over a wide area is offset by the four second charge time, and the ammo availability that means it can only be fired infrequently. This means you should save the Cain to use against a particularly tough enemy, as otherwise its effectiveness will be wasted.

He does not care for Xbox Achievements. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! Iain Wilson. See comments. Morlan and Opold stock a specific section of alien armor, whereas the C-Sec Requisitions Officer and the Normandy Requisitions Officer have general stock and are more likely to have human gear.

In Mass Effect 2, merchants and shops change from Mass Effect. One can no longer sell components and the merchandise changes. Instead of offering new weapons and armor, merchants now offer armor components for Shepard's N7 Armor , and upgrades for the squad 's weapons. These can be purchased by using credits which are earned by completing Missions and Assignments. In addition, now that purchasing is completely automated, using terminals at each shop, talking to the merchants that operate the shops can get you a discount.

All of the shops in Mass Effect 2 offer a way to get a discount, but getting it can involve anything from completing a quick dialogue option, to completing a mission. Each shop is different and each has a different method of getting a discount.

The discount is worth taking advantage of as you will save a significant amount of credits over the course of the game. Getting credits in Mass Effect 2 is a bit different than in Mass Effect, where credits are earned by selling merchandise, killing enemies, or picking them out of crates. Credits in Mass Effect 2 can only be picked up on Assignments and Missions through Bypass and Hacking , and they are earned by completing Assignments and Missions.

Credits are more difficult to obtain, so you might need to watch what you buy as you may have to wait a bit to get a particular upgrade or armor component. In addition to using credits to purchase items from stores, credits are also used for mining by purchasing fuel and probes. Fuel and probes are small expenditures compared to some items in stores, but over time, they do add up. Mining is also essential in Mass Effect 2 because you can also pickup research items on missions, and from squadmates while talking to them aboard the Normandy SR You do need resources to get every upgrade and you need to mine to get all of the resources you need to research everything.

So you also need to watch how many credits you are spending on mining as well, as it may prevent you from buying all of the items from the stores. In Mass Effect 3, shops operate only through terminals — merchants no longer play a part in transactions.

Weapon Mods , armor , fish , and model ships can be purchased in stores. Weapons and Galaxy at War mission items that were missed during missions can also be purchased.



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